Akshan's E Ability description has more words than Nasus' entire kit



Ezreal024 :
Wait until you see how many words Sion R has, you'll have a breakdown.
Active : Run
lauranthalasa :
Someone with a bigger brain than I tell me if Nasus has the shortest 'entire kit' word count in the game.
I actually think it’s Xerath, but don’t quote me on that. Could also be Sivir but her W does have a bit of text to it.
123janna456 :
What does Pot of Greed do?
Allows you to draw 2 cards
Carnivorze :
Wait for Pantheon's Q. A simple ability, but with SO MUCH words Active: Pantheon Channeling icon.png charges while being Slow icon.png slowed by 10% for up to 4 seconds to increase Comet Spear's tange after 0.35 seconds of channeling. Comet Spear can be recast at any time within its duration. Recast: Pantheon hurls his spear in the target direction, dealing physical damage to all enemies hit, critical strike against enemies below 20% of their maximum health but reduced by 50% against enemies beyond the first. Total damage is reduced by 30% against minions and monsters. Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear in the target direction, dealing the same physical damage to all enemies hit and refunding 60% of Comet Spear's cooldown. The thrust's damage is not reduced against enemies beyond the first. If Pantheon is interrupted during the charge, or the charge completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds mana. Mortal Will: Deals an additional 20 − 240 (based on level) (+ 115% bonus AD) bonus physical damage, affected by the previous damage reductions, to all enemies hit. Consumes the stacks upon recasting.
Hilarious knowing before the rework Pantheon's Q was one of if not the simplest spells in the whole game
homer12346 :
garen has more words than most champs in the game, doesn’t mean much when you take a step back and remember it’s garen with regen, silence, shield, spin, damage
The r's description is so short tho
babybelly :
nasus kit: q: smack w: slow e: circle r: big

CoralineLaFey :
Active: Jacks enters Evasion
Here we go again... Active: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, increased by 20% for each attack dodged up to a 100% increase, and stuns them for 1 second.
ElaborateRuseman :
This says a lot about society
we live in a society
Usbreon :
Sion's kit has 874 words, which is even more than Askhan, clearly an overloaded champ as well.
The wiki descriptions are massively more in-depth. His in-game tooltips (including the ability names) come out at **409 words** for me: > ###Death Surge > Sion gains 75% Move Speed decaying over 1.5 seconds. > ###Unstoppable Onslaught > Sion charges Unstoppably in a direction for 8 seconds, turning towards the mouse cursor. Sion stops on colliding with an enemy champion or wall or on Recasting this Ability. > At the end of the charge, Sion deals between << [ 150 / 300 / 450 ] +[ 40 ]% bonus AD >> and << [ 400 / 800 / 1200 ] +[ 80 ]% bonus AD >> physical damage based on distance travelled. Enemies close to Sion are Stunned for between [ 0.75 ] and [ 1.75 ] seconds based on distance travelled. Enemies in a larger area are Slowed by [ 40 / 45 / 50 ]% for 3 seconds > ###Glory in Death > After being killed Sion will reanimate himself allowing him to move and Attack, but his Health rapidly decays while he is reanimated. He also gains [ 100 ]% Lifesteal, attacks extremely fast, and his Attacks deal an additional [ 10 ]% max Health physical damage. > All of his Abilities are replaced with Death Surge, which grants him a burst of Move Speed. > Max [ 75 ] bonus damage against non-champions. > ###Soul Furnace > Passive: Sion gains [ 4 ] max Health when he kills a unit, or [ 15 ] for champion takedowns, large minions and large monsters. > Active: Sion gains << [ 50 / 75 / 100 / 125 / 150 ] +[ 40 ]% AP +[ 8 / 9 / 10 / 11 / 12 ]% total health >> Shield for 6 seconds. After [ 3 ] seconds if the shield still holds, Sion can Recast to detonate the shield to deal << [ 40 / 65 / 90 / 115 / 140 ] +[ 40 ]% AP +[ 10 / 11 / 12 / 13 / 14 ]% total health >> plus [ 10 / 11 / 12 / 13 / 14 ]% max Health magic damage > Current Bonus Health: @[email protected] > Max 400 bonus damage to minions and monsters. > ###Decimating Smash > Begin Charging: Sion charges a heavy blow for up to 2 seconds. > Release: Sion slams his axe down, briefly Slowing and dealing between << [ 30 / 50 / 70 / 90 / 110 ] +[ 45 / 57.5 / 70 / 82.5 / 95 ]% total AD >> and << [ 70 / 135 / 200 / 265 / 330 ] +[ 135 / 172.5 / 210 / 247.5 / 285 ]% total AD >> physical damage based on charge time. If Sion charged for at least 1 second, enemies are Knocked Up and Stunned for between 1.25 to 2.25 seconds based on charge time. > Deals 150% damage to jungle monsters and 60% damage to minions. > ###Roar of the Slayer > Sion fires a shockwave, dealing << [ 65 / 100 / 135 / 170 / 205 ] +[ 55 ]% AP >> magic damage, Slowing them by [ 40 / 45 / 50 / 55 / 60 ]% for [ 2.5 ] seconds and removing [ 20 ]% Armor for [ 2.5 ] seconds. Non-champions hit are Knocked Back. Enemies hit by a Knocked Back unit take the same damage and effects. --- Also, numbers in his Q and W tooltips are still wrong. ... I know who I should poke for this...
EmoBug :
On the other hand, the E tooltip is **very** specific. For example, they could rewrite Nasus' Q to include an information about it also being able to target turrets, proccing on-hits, mentioning that there is no way of gaining either 1 or 2 damage, or "true stacks", since he basically gains a stack on minion kill and 4 on champ/larges and each of these give 3 damage. Then again, Nasus wasn't designed at a time when complex skills were common (or existed at all).
Yeah I'm pretty sure you can rewrite some old abilities to Akshan levels of wordiness. For example, explain that Miss Fortune Q is not an autoattack reset, explain all of her widening angles, explain her target selection on Q bounce, or show them in the ability indicator. All of this makes it look more complex than it really is.
Pumpoflessermass :
Jhin also has an insane amount of text, and yet he is regarded as the peak of game design here.
Jhin's passive is a book because they needed to explain how his conversions work and the Bullet system.
swampyman2000 :
Hang on a second. It says Nasus’ Siphoning Strike gives him 3 stacks. 3 stacks of what? I don’t see anywhere else in his kit where it talks about stacks.
The text shown here isn't even the text shown in-game btw. In game it specifies that the ability's damage is permanently increased.
ElaborateRuseman :
What are you implying, OP? Well, whatever you were, you did a good job triggering the horde with meaningless data.
"Some Men Just Want To Watch The World Burn"
the_memeg0d :
"Lots of words, upvotes to the right"

NiceLittleMelody :
Instead of powercreep, I wish people would more often talk about complexity creep. This happens in most long-standing games of any kind. New things are not necessarily stronger, they just require much more engagement and understanding from the playerbase. In Yugioh, pre-errata Chaos Emperor Dragon is to this day one of the strongest single cards ever printed. He came out in 2003, and "only" thing he did was nuke both fields and hands and deal burn damage based on amount of cards send to the graveyard. In 2019, Endymion has 3x the amount of text CED had and has about 5 different effects. It's also pathetically weaker compared to CED, because reality is that complexity not always equals power. Which doesn't change the fact that learning what Endymion/Action does is many times more obnoxious and thought requiring than learning CED/Nasus, which is the part people are getting annoyed about, both in League and YGO.
This happens in a LOT of long-term games. I used to play Fire Emblem Heroes at release and recently downloaded again out of curiosity. Skill and weapon effects have gone from 8 words to 60 crammed into a tiny box. I've literally seen the advice from veteran players that knowing what they all do is pointless and to build units that ignore all those effects anyway lol
Gumleboi :
Misleading, you include notes in akshan's kit but not nasus

moody_P :
less useful than nasus too
Akshan is the epitome of mediocre at all trade, master of none.
Baby-seal-clubber :
Old yugioh: "Target monster gains 700 ATK" Modern yugioh: "Target monster gains 1200 ATK and becomes immune to other targeting effects. Target monster gains: 'If this monster attacks a defense position monster with an attack higher than the defense of the defensive monster inflicts damage equal to the difference between both values. If this monster inflicts battle damage to a player that player discards three cards and skips the next draw phase. If an attack from this monster reduces the opponent's LP to 0 the opponent gets AIDS and their parents divorce.' "
To be fair, the lack of specific instructions had made for some pretty degenerate combos. Not that having to read a novel every card helps much
2lesslonelypeople :
There are some champions who have tons of words in their kits, yet are very simple to understand once you how they operate Jhin passive for example, it has tons of words but most of us know that Jhin has 4 shots, 4th shot crits, and all that. Other examples include Skarner passive, Urgot and Sion ult, despite their lengthy explanation we can easily understand what they do just by looking at them. Now of course shorter words doesn't necessarily mean it's easier to follow through, I think one example of this is Yone, most of us know that has the same crit mechanic as Yasuo but not everyone knows about that he also deals magic damage every other auto. Newer champs just have so much things going on, that's why we joke about how long their explanations for their abilities are, older champs are just easier to understand.

HellDancer1337 :
League players are literally scared of reading.

BlaxicanX :
And yet wither is arguably stronger than any ability in his kit. Really makes you think.

mublacksmith :
He's an adc that's made for chasing not kiting...hmmm even the roaming chasing adc like quinn can kite pretty well due to her w passive and blind. He has no cc, very squishy.
Which champion does this remind me of? Hmmmm.... Quinn? Nope. It's Samira.
DrJackl3 :
Interesting, considering you could make Nasus' kit even shorter. Passive: Lifeateal Q: Bonk W: slowie E: Inferno Field make ouchy R: big
*R: big, but also--and this is crucial--more bonks
DarkRyter :
Guys, it's okay to have complicated champions. Annie, Tryndamere, and Garen already exist. Not every champ has to be like them.
Not only that, but ability descriptions are just more detailed than they used to be, and that's a good thing.
D3monFight3 :
I swear people on this subreddit are getting more and more ignorant with posts like this getting upvoted.

: